Sunday, July 31, 2011

Watch my butt

New video. Testing avatar physics ;-)

Tuesday, December 28, 2010

Art Maze Exhibition

On Zindra in Second Life. Open January 21st, 2011

In my works the avatar become an abstract reflection. Every avatar in Second Life has a unique identifier (Universal Unique IDentifier), the avatar key or UUID, much like a finger print in the physical world.

I use the avatar key in such a way that each avatar become a part of the artwork. And by your presence you are making the art unique.











1. Falling spheres. Is meant to be a fun and surprising installation. It requires interaction from an avatar and use physics too. Be careful :-)

2. Colour cubes. The cubes of this sculpture changes position and colour when sensing an avatar.

3. Your Name II. Consist of 16 rectangles. They change colour based on the avatar key, and inside the letter from the avatar name are floating.

4. Genetic Objects. This sculpture was build to evolve as it sense new avatars. The sculptures objects start out in random positions. After the initial positions and colours are set, the position and colour of each object in the sculpture is changed, gradually, and one by one, by using combined avatar keys, as the avatars are sensed. The combining are done using principles from genetics.

5. Neon sticks. Change colour and rotation based on an avatars key.

6. Genetic Wall. This black & white sculpture change shades based on genetic exchange of avatar keys, as described above.

7. Reeds. From the day it was possible in Second Life, I got facinated by water reflection, and began soon thereafter to work with installations in the virtual water. The reeds was my first attempt to combine light, colour & reflection.


/Binary Quandry

See more images on Flickr and short video on youtube.

Monday, December 13, 2010

Monday, July 20, 2009

Genetic Art?

Originally, I had decided not to combine my RL profession (molecular biologist) and SL works. But I decided to do it now since this year is Darwin’s 200th anniversary and 150 years ago Darwin published his theory of evolution by natural selection in “On the Origin of Species”. Darwin did not know about genetics, however, our present knowledge of genetics help us explain the “driving force” behind natural selection and the diversity of life.

My “genetic” sculpture uses two basic genetic principles, mutation and recombination. The “genetic” information I use is the Unique Identifier (UUID) all objects and avatars have. The UUID hold 32 numbers.

An example would be this UUID: 20528fa8-fd4a-47fd-85e3-ccb3a6ed3106.

I used these numbers to define the objects appearance, such as colour, shape, position and rotation.

The mutation event change the number at one specific position that it chosen randomly. Below is an example using a pseudo number where position 2 is changed:

0000000000 become 0100000000.

In the recombination event information between two different UUID’s are exchanged. An example with pseudo numbers:

First UUID: 0000000000
Second UUID: 1111111111

For the recombination a break point is chosen randomly, in this case position 3, and the new number will become:

0001111111.

Using these simple rules the sculpture will change every time it senses an avatar. It will always “evolve” as it sense a new avatar.

The picture below show you how the UUID is used for the sculpture called "Genetic Objects":
















"Genetic Objects" sculpture:



















For the "Genetic Wall" sculpture, I used the UUID to define the transparency in each of the 32 boxes the wall is build from.












I hereby invite you to help my sculpture to evolve :)




/Binary

Friday, July 3, 2009

New Works

I have made 5 brand new works (see images below).
































Music & Colour Circle. The “Music & Colour Circle” plays a melody and change colours as the melody play. The colours and melody is based on the avatars identifier (Key/UUID) making it unique to each avatar.





















Fragile Sculpture. I made this for those of you who like to play. It is constructed by 20 random placed tetrahedron that all interact on avatar collision.
































Video Sculpture II. My second video sculpture also uses the avatar identifier. As it sense an avatar the foreground (a square of 16 cubes) transparency is changed according to the avatar identifier, making the viewing experience different from avatar to avatar.
















Poetry Wall. This is a first version. Based on the avatars identifier, the “Poetry Wall” writes a short “poem”. The poem is written from the smileys and abbreviations you all probably know used on the internet and in chats. Decide for yourself if you think it is poetry.

















Ice & Fire Installation. This is a large installation. White/blue/red colours and glow. It uses particles. You might need shades ;-)


Older works:















Colour Sticks. Change positions and colour gradient based on the nearest avatar's Key.
















Video Sculpture I. This Sculpture is build of phantom sculptured megaprims on which a video (the video, "autumn", is recorded in SL) is played. It is build of 10 prims. Eight change shape based on the avatar key/identifier when an avatar get close or walk inside.

Tuesday, January 13, 2009

Second Life Art

Binary Quandry is a Second Life artist only. The work I do is primarily based on interaction or reaction to avatars.

In my art the avatar become an abstract reflection of the avatar. Every avatar in Second Life has a unique number (Universal Unique IDentifier), the avatar key or UUID, much like the personal information number (PIN) in the physical world. I use the avatar key in such a way that each avatar become a part of the artwork. The artworks created include abstract images and sculptures and uses sensors or collision detection. By your presence you are making the art unique.


Temple of Keys




Key Reflection I




Key Reflection II




Fragment




Your Name